Version 0.06


This update is focused on the actions of LOCKING and UNLOCKING. The default action of locking with and unlocking with have been pretty much removed (they technically still exist but should not be accessible by the player), and have been replaced with a locking and unlocking system that both allows for locking and unlocking without keys as well as having locks be unlocked by multiple keys and having keys unlock multiple doors. With keyless locking and unlocking doors now have a property 'lockable side' to represent where they can be locked and unlocked from. There is still a small problem introduced in this update that will need to be resolved in the next update, that some things, when asked about in disambiguation are not not recognized as seen by the player. As well despite the focus on keys, locks and doors for this update only two doors have been added, and the keys that have been added are not available to the player yet.

A bit smaller addition was the addition of a LOOK THROUGH action, currently used for windows and open doors, it simply shows the player the contents of the room on the other side, as if the player was in the room. This will most likely be something that gets expanded on more as the things one could possible see in different rooms gets more interesting.

 With this update I hope to focus a bit more on fleshing out individual buildings, (I'm currently focused on 2695 Pine Street) so what kinds of objects I want to put in each building will probably shape the order I focus on different mechanics. I'm not 100% sure what I'll focus on next but I definitely want to tackle this disambiguation problem first, and then I might work on seating and beds.

Files

Release0.06.zip Play in browser
Dec 30, 2022

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